Interface StateInit

interface StateInit {
    code?: Maybe<Cell>;
    data?: Maybe<Cell>;
    libraries?: Maybe<Dictionary<bigint, SimpleLibrary>>;
    special?: Maybe<TickTock>;
    splitDepth?: Maybe<number>;
}

Properties

code?: Maybe<Cell>
data?: Maybe<Cell>
libraries?: Maybe<Dictionary<bigint, SimpleLibrary>>
special?: Maybe<TickTock>
splitDepth?: Maybe<number>